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  • Fauxlogical by Reddevil

Fauxlogical by Reddevil

  • Product Code: I2582B
  • Reward Points: 10
  • Availability: In Stock
  • $5.99
  • $2.99

  • Price in reward points: 299

RedDevil is back! After disappearing from the magical arts (he was kidnapped by life and taken to a "Hell" that not even a RedDevil can enjoy), he returns to earth with a brand new eBook of close-up mentalism!

"I had no idea how he could have any valuable information...The more I thought about it, the more perplexed I was. It was IMPOSSIBLE. There was absolutely no way he could know anything."-Madison Hagler, author of the Bang! chair test

It's called FAUXLOGICAL, and it is DIABOLICAL!

Why? Well, while laymen spectators will definitely enjoy the basic routine (and will definitely be fooled!), this book was designed as a challenge experiment:

Take a well-known plot (actually two plots) in mentalism and design a routine that could fool spectators who know the plot backwards and forwards-MENTALISTS and MAGICIANS! 

In essence, this routine is unapologetically designed as a rope-a-dope for mentalists who want to perform a routine for their peers at the magic club that "appears" to be run of the mill, but then gives them a surprise that will cause them to think and say, "Wait a minute..."

What is FAUXLOGICAL? Well, it's not just a one-off routine. It's an eBook in two parts.

"Fauxlogical is a lovely addition to this genre of effects. It's the sort of thing I really enjoy because it can be performed completely impromptu and adds further options to your toolkit."-Sudo, author of Mental-Diemensional and Hoshi's Lucky Star

SECTION ONE:

The first part is a very familiar effect, a which-hand routine using the liar/truth-teller "engine."

But that's where it ends. Even though they know you are using the logic puzzle to "get" them, your colleagues still won't know how you did it.

How? Because it is a brilliant new method?

No. In simple terms, it will fool many of them because the method is far more, shall we say, analogue. Yet, they will be trapped in their own knowledge of a thousand routines like it. The logic questions are crucial, but they are not the core method. How can that be?

"RedDevil showed me this, and I was sent down the rabbit hole only to emerge without a clue. This is a very clever use of simple principles that are not the ones that you assume are being used. This is certainly a magician fooler, but not at the expense of the experience for laymen."-Mark Chandaue, author of Harpacrown

SECTION TWO:

For those of you who like to collect neat little mentalism tools and principles, you are going to LOVE this part. Section TWO is a tool chest full of little devices you can use in a thousand routines.

Using the routine in the first section as a template, I will offer you a clinic on how to utilize some interesting little "pieces of devilry" (read: impromptu mentalism principles) that were not used at all in the original routine.

They are not only completely different methods in achieving the original routine, but they are also principles that you can use to create your own routines for decades!

Thus, this eBook is not just a routine in Section One, but a treatise on what happens when you take a simple method (in Section One) and layer it with other principles (in Section Two).

 
EFFECT
 
The performer invites a spectator to participate in a small personality reading and a test-conditions experiment regarding the power of the performer's intuition.
 
The spectator is shown three different un-gimmicked coins, which are placed on the table in front of her, and he invites her to inspect them.
 
After turning his back, the performer asks the spectator to toss the coins freely in a coffee cup on the table and to mix them thoroughly with her fingers.
 
With the coins mixed, he shares with her that she will likely be one of two types of people: "free spirited, hard to read" or "traditional, slightly easier to predict." Before he begins the experiment, he needs to determine what type she is. It's a personality test of sorts.
 
The game is, he tells her, to reach into the cup, mix them up, and quickly snag a few of the coins while his back is turned, and he will attempt to merely guess what coins she holds and then provide a reading of her personality based on the results of her choices. She repeats this game a few times with either hand to help the performer learn more about her characteristics.
 
Once the personality reading is accomplished, he begins the test-conditions experiment. This time, instead of "guessing," he claims he has learned enough about her personality to know her choices with 100% certainty.
 
The performer turns his back again and asks her to mix the coins thoroughly with any hand and then asks her to quickly grab a few of them. She grabs the remaining money in the other hand, and then closes her fists to hide the coins.
 
The choice of coins by the spectator is totally free and up to her, and the performer truly does not know which of the three coins are in which hands.
 
Before he turns back to face her, the performer then gives her the opportunity to secretly change the location of any two of the coins in her hands. She can choose to follow her identified personality of a "free spirit" or she can choose to do what is "tradition."
 
Either way, it's her free choice whether she switches the coins or leaves them as they lie, and she can truly switch any two coins she chooses.
 
Turning to face her finally, he asks the spectator to choose which coin of the three hidden in her fists that she wants him to locate with only his powers of intuition and observation. She has a 100% free choice of any of the three coins; she needs only to name it.
 
In a test of the performer's skill at reading her personality, the spectator is asked to lie or tell the truth out loud for the audience in response to just two simple yes-or-no questions.
 
To close the experiment, he asks her to answer two more questions, but tells her to remain totally SILENT. This time, she is instructed to answer the questions only in her MIND!
 
With his study of the spectator complete, he then tells her the exact location of the coin she named.
 
 

 

The Original FauxLogical Routine Conditions in SECTION ONE:
  • No st88ges or uses of sound cues.
  • No Equ888888 or Du88 Rea888 or Ou8s.
  • No p**ks of the identity of the three coins.
  • No gimmicked items. All items can be borrowed and in performance in seconds. .
  • The spectator's chosen coin for the performer to divine is a totally free choice and could be in any of the two hands when she names it.
  • Since each one of the individual three coins has the possibility of being located in any hand by free choice of the spectator and since the spectator can freely name any coin, the result can truly be different each time.
  • There are no crazy mathematical principles or switching procedures involved except for the Liar/Truth-Teller approach already mentioned.
  • Works with coins from any country.
Contents in Both Sections:
  • Four Routines:
    • Fauxlogical 
    • Zombie Faux-Quivoque (FOE QUA VOKE)-Designed as both a routine for laymen, but also a conversation piece for fellow mentalists. If the latter, the mentalist spectator is given four coins and has a series of choices that look like Equ*****e. But each time, the performer corrects himself and gives the spectator a fair and defined choice instead. In the end, the performer proves he can divine the choices every time!
    • Right-Left Roulette-The spectator is given 4 coins and told that three of them are poison and only one single coin is safe. Three business cards are on the table the entire time, and the last one has a coin hidden underneath. She chooses one of the four coins in a very fair manner and is even allowed to change her mind in the end. Even so, the coin under the card matches her ultimate prediction...and saves her life!
    • Faux-as-I-Faux-The performer and spectator each hold four different coins, two in each hand, standing back to back. The spectator arranges the coins freely in any hand she chooses. Demonstrating his skill to influence her choices, the performer invites her to play a game of blind do-as-I-do, moving coins from one hand to the other...and free choices are commanded by the spectator! Even so, they impossibly end up with the same coins in each hand.
  • Coaching Clinic in Section Two on the use of mulitple tools that you can use with coins and small objects (and other things!) for mentalism routines.
FAUXLOGICAL is a digital PDF, approximately 100 pages in 16-Point Font.

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